Activity Report 6th of May 2011

Activity Report 6th of May 2011

Today we had our sprint presentation meeting where most of our activities of the past weeks were presented and discussed. Here are some of the highlights:

The worldbuilder team has been hard at work with the remake of the dungeons and fixes related to this. They’ve been testing the new lighting system out and have also been testing the new spawns placed around the world. They have concluded the remaking of clan cities and hamlets and are going to start testing these as well.

The art team has finished with full sets of new assets including new trees for the arctic regions, some of which are as tall as 300 meters (~1000feet), new flags and banners to be placed around the world, and new ruins. New monsters have been created like the Imp, a monster that likes to support the Devils. The artists are also working on the female variations of the new armors and they’re finishing the clan wonders. We got to see several very cool new monster animations including a work-in-progress of the animation for Agon’s largest monster, the one we mentioned before that takes up an entire area by itself. New hairstyles for player characters are also being created. The art team has evaluated all updated clan cities and our Art Director Henning Ludvigsen reported that they look and work great. Finally, all tree textures have received updates.

The big news of the day was about the new siege system. This has been completely rewritten and is ready for testing. It is completely configurable on our end, every parameter can be adjusted. It puts an end to self-sieging and allows for multi-sieging. The system being completely configurable, has us turning to the community for feedback on many of these parameters, so it’s an area where we expect to be work with our players to get it just right. We’ll start the discussion on this very soon.

Some more work has been done on the new Darkfall information system/ interactive map: NPC cities, Chaos cities and bindstones have been added to the map. Relationships between clan holding owners will be shown as well as clan relationships; this way you can compare and match common allies or enemies. Finally you can focus in on a detailed top-down view of villages and NPC cities, which displays all points of interest such as vendors, workstations, banks etc.

More news from the programmers has to do with improved blood splatter behavior. We watched a demonstration of blood splatter following the direction of each hit and spraying onto surfaces and on the ground in a very realistic manner.

The designers report that phase one for all Racial and Capital quests has been completed. Phase one had to do with the order of the quests, the planning out of goals, spawns and items included in the quests, vendors involved etc. New NPC vendors have been prepared and they are all based on the new character models. All spawns and points of interest for racial and central areas have also been completed, with the subcontinents following next. We saw a very cool layout for the new central demon dungeon and a rough first version of it that has been built for testing. The dungeon takes up an entire area measuring about one square kilometer. The next step as far as the dungeon goes has to do with concept art for the different areas inside the dungeon. We also saw concept art for the new Celestial Mountains.

More work on the new lighting system was presented. We now have HDRL (High Dynamic Range Lighting). This effect enables us to display a wider range of light and dark than before. You can see evidence of some of the new lighting system in the screenshots included below this activity report.

Finally there was a presentation of the newest updates in Darkfall’s new audio system: Monsters will play back sounds according to what state they’re in (searching, surprised, winning, losing etc.). There is continuous randomization of the environmental sounds, smooth changes through different terrains, and weather changes will affect environmental sounds. The music system is ready now, music won’t play always but on occasion to enhance the ambiance of an area and new music for this is being made on a daily basis. Reverberation has been added, now each area will have different echo properties implemented on all sounds. Filtered effects have been added, like the underwater effect. There is a new emitter system that’s more stable and consistent with better sound distribution. The combat sounds are also being tweaked according to the type of weapon. Finally, our audio quality checking is using specialized tools that implement the European Broadcast Union instructions. The result of all these changes will be a much improved immersion effect and audio experience for Darkfall players.

Due to unforeseen circumstances the patch scheduled for this week has been postponed until next week.

Thank you for reading.

New Mahirim ModelHere are Screenshots of the new Mahirim model wearing the new Barbarian Armor in scenery using Darkfall’s new lighting system (work still in progress).


45 Responses to Activity Report 6th of May 2011

  1. very nice, is there an estimate on the realise of the expac yet?

  2. Lee Joyner says:

    Due to unforeseen circumstances the patch scheduled for this week has been postponed until next week.

    Other than that, great information.

    • r u kidding ? my only question :) all weeks same things

      “The big news of the day was about the new siege system. This has been completely rewritten and is ready for testing”

      EXACTLY same sentence 3 weeks ago , continue to take ppl for idiots and your game will be dead soon , wake up AV

  3. “Due to unforeseen circumstances the patch scheduled for this week has been postponed until next week.”

    That’s no surprise, but not funny…

  4. Nice. Since you’re going for immersion, will you remove the spawning/despawning of mobs based on players nearby? If I remember correctly, this was done to reduce server strain when there was a substantially higher population. Have the mobs there all the time.

    There’s a number of positives to that and I’m sure you don’t need them explained.

    • Please do tell what is positive about that?.. Take a remote island, right now its visited..what..2 times a day.. at most.. Why the hell should the mobs wander around out there when there is ABSOLUTELY NO purpose for them to do that besides adding useless straint to the servers?

  5. NO MORE SELF SIEGING AND MULTISIEGING ALLOWED?

    Holy shit, best activity report EVER!

    • Chris Elder says:

      It would be the best activity report ever, if it didn’t suggest it won’t actually be implement til 2014. Everything they’ve talked about is still in testing phase… Which means they have absolutely no idea when the stuff will be released.

      Same old crap, another disappointment.

  6. Lee Joyner says:

    I agree. More promises, no proof. More saying testing on features, yet those features were “finished” months ago. Sigh, oh well.

    • As long as the siege system turns out great, take your time. It’s good to know that future modifications will come quicker with a completely customizable foundation. Also, excellent work on the lighting system. It looks real good. I wouldn’t mind another video on the improvements to the sound system, I love immersion. Hopefully you guys can work out the patch next week, it all sounds like it’s moving in the right direction.

  7. Ferdi Ters says:

    Tasos! excuse me? Did you call the ‘copy paste’ of thesiege mechanic “information” from the previous reports “Big News of the Day”??

    are you for serious or just kidding us?

    ————–
    May 6th
    The big news of the day was about the new siege system. This has been completely rewritten and is ready for testing.

    April 15th
    There has been a complete rewrite of the siege system to address sieging mechanics and other issues. This was concluded today and it will move to testing
    ————————-

    also hire more programmers please noone wants graphic or worldbuilding updates anymore, we need balancing new mechanics new items, new sandbox content,
    do you play this game once?

    • Bobby Barker says:

      It would appear to me at least that the changes they are making which are not related to PVP is an indication that their future target market is not the microscopic hardcore PVP crowd. I think this is great news for the future of AV.

  8. Pingback: Darkfall siege revisions, dungeon reworking, and more « Cyber Nation

  9. Pingback: Darkfall siege revisions, dungeon reworking, and more « MMO City

  10. poster above me speaks the truth…

    tasos you could at least come with a funny excuse…

  11. Um, Good info. But I want you to share info on prestige classes.

    This is all Visual and Audio updates.

    You have Sprint teams working on Combat, prestige classes, and Armor Specializations. Also I hope Housing system expansion, Also archery arrow types and new archery weapon types.

    Give us info Gameplay related. new Seige system info was completely shallow, U didnt even explain how it works.

    No one plays this game for graphics and sound.

    Remember at launch the ‘HELP ME’ sound when u died? LOL

  12. James Dooney says:

    Gameplay info updates plsx.

  13. why do av always use the highest end gear in photos? before it was a dwarf in full dragon armor with the sound system, and now its the mahirim 1 hand sword.. This should be false advertisement in the reality of things. unbelieveable. Good read anyways, just stupidly thought out pictures. Heres a tip – how bout you make these weapons a tad more accessable to players. instead of the .000000000002% chance to get the frickin materials to make it. Then its too risky to wear in public so its fail anyways. sigh. av.. sigh.

  14. Lol, good news about the siege. Bye SUN!!

  15. this is the weakest excuse I’ve heard in a while

    “Due to unforeseen circumstances the patch scheduled for this week has been postponed until next week.”

    pfff

  16. Giorgos Hav says:

    Please av. Hire some more staff. It will help your image overall.

  17. Pingback: Darkfall siege revisions, dungeon reworking, and more | Be The Gamer

  18. lol i wonder how many other people are like me, in the fact that they check this pos blog every couple weeks for the hope of a decent patch so they can re sub their account

  19. Josh Wilson says:

    Thanks for the update, some good information. Please keep the updates coming, don’t let negative responses dissuade you.

  20. Pingback: Darkfall : Activity report 6 Maggio 2011

  21. Salim Lamri says:

    where is the new shader for the sea ?

  22. Pingback: Darkfall » Blog Archiv » Activity Report 6th May

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  26. Lee Joyner says:

    So, Tasos, can’t you just delete these inappropriate postings?

    • You’d think, huh? The person who moderates these forums (whether it’s Tasos or a liaison) should delete Mr. Foggen’s comments and ours afterward.

    • Chris Elder says:

      Funny, I see nothing inappropriate being posted. I see disgruntled customers asking for reasons behind AVs shady dealings and I also see other fanbois who aren’t the least bit concerned and still patting AV on the back for repeating the same old crap.

      • Lee Joyner says:

        You are correct. It looks like they finally cleaned up the trash that was posting here.

        I agree, there are enough criticisms to go around, but what was being posted (now gone) was just crude and non-helpful.

      • There is a difference between insulting a gaming company you are CHOOSING to support and asking for reasons behind perceived shady dealings. I don’t think AV is being shady. However, I do think they are setting unrealistic dates for the scope of work they are attempting to deliver.

  27. You guys complain way more than you should. Do you have any idea how much time and effort it takes for a smaller games-company to make these things? You need to calm down and wait for them to do their job. At least they still update things, and continue to improve their game. Many game-companies don’t even do that. As for me, I am really looking forward to this expansion. The sound system really thrills me, and it is nice to see that you start using new systems for lighting and shadows. Also thumbs up for the siege system and the other goodies.

    I agree that AV has a bad habit of not keeping their deadlines, but if time is what it takes to make the game good, then time they shall have. That’s at least better than an unfinished expansion being released. I would like to see this expansion during the year though :P

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