Development and Darkfall 2.0 update.
We do notice the anxiety on the forums concerning development progress, timing of Darkfall’s re-launch, speculation about a wipe between Darkfall and the re-launch, and our spotty communication as of late. We’ll start addressing these topics here today:

Activity Report July 1st
The sprint meeting took place yesterday and we presented our work and development progress to our peers. Before we go into the sprint meeting details, please allow me to address a few points of concern we’ve noticed within the community:

Update & Dungeon Q&A questions
Our Sprint presentation will be held next week, and we expect to present our progress to you then. In the meanwhile we’ll give you a small update on some of the questions you’ve asked on the forums.

Community Q&A: Armor System and Balancing
This week we’ll answer some important questions asked by the community on Darkfall’s official forum. We selected a batch of connected questions for today having to do with the new armor and specialization systems.

Activity Report 6th of May 2011
Today we had our sprint presentation meeting where most of our activities of the past weeks were presented and discussed. Here are some of the highlights:

Darkfall Activity Report April 1st
Our sprint meeting happened today and we heard presentations on what people have been working on for the past few weeks. A lot of the work done in the last couple of weeks had to do with the large patch we issued yesterday, so you already know about what was done there.

February 17 Update
Our sprint was concluded today and progress has been made on the tasks we spoke about in the previous updates. The teams will have their individual meetings on Monday to decide on the tasks for the next 3 weeks.
Limbo State
On Friday we posted some details about a limbo state system we are working on and we would like to clarify some aspects of it. First of all, the aim of this system is not to make it cheap or
Update February 10th
This past week we’ve been conducting interviews to fill various positions which should lessen the need for most of our key people to need to handle multiple tasks, and this way they can focus more on their core competencies.
January 27th Update
The sprint meetings took place the last couple of days and the teams have their work assignments for the next three weeks.
January 13th Update
After the holidays and following the conclusion of our business deals, we're looking to make a lot of changes around here.
Holiday Update Dec. 23, 2011
Business discussions which had consumed some of us have concluded very well. They have to do with investment in our projects; other discussions have to do with Darkfall in Asia, others with other local versions, distribution and publishing. These give
Darkfall 2.0 visual test
We made a short video from visual evaluations of the Darkfall 2.0 world from the first stable playable version of the game.
Development and Darkfall 2.0 update.

We do notice the anxiety on the forums concerning development progress, timing of Darkfall’s re-launch, speculation about a wipe between Darkfall and the re-launch, and our spotty communication as of late. We’ll start addressing these topics here today:
November 18th Patch Notes
Here are the patch notes for today’s patch. - Fixes for player-village control-points to force free state if owner clan doesn’t exist - Altered house tax-not-paid flag display text to ensure it fits in the targeting component - Player-village control-points
Fast skill up weekend details.
Information on the fast skill up / fast loot weekend.



February 17, 2012
Tasos Flambouras





