Development and Darkfall 2.0 update.
We do notice the anxiety on the forums concerning development progress, timing of Darkfall’s re-launch, speculation about a wipe between Darkfall and the re-launch, and our spotty communication as of late. We’ll start addressing these topics here today:

Activity Report July 1st
The sprint meeting took place yesterday and we presented our work and development progress to our peers. Before we go into the sprint meeting details, please allow me to address a few points of concern we’ve noticed within the community:

Update & Dungeon Q&A questions
Our Sprint presentation will be held next week, and we expect to present our progress to you then. In the meanwhile we’ll give you a small update on some of the questions you’ve asked on the forums.

Community Q&A: Armor System and Balancing
This week we’ll answer some important questions asked by the community on Darkfall’s official forum. We selected a batch of connected questions for today having to do with the new armor and specialization systems.

Activity Report 6th of May 2011
Today we had our sprint presentation meeting where most of our activities of the past weeks were presented and discussed. Here are some of the highlights:

Darkfall Activity Report April 1st
Our sprint meeting happened today and we heard presentations on what people have been working on for the past few weeks. A lot of the work done in the last couple of weeks had to do with the large patch we issued yesterday, so you already know about what was done there.

Short Update May 11
This week was heavily focused around the GUI. The functionality implementation is progressing hand in hand with the aesthetics and general feel as we mentioned last week. This is also encouraging us to reconsider some previous design choices and the
Update May 4
This week our team expanded a bit more as a GUI Artist joined the ranks. This means that implementation of the functionality as well as the aesthetics are now progressing in parallel. This will save us time as well as
Update April 27
This week Tasos is in New York for company related business and will be back next week. In the meantime, we have prepared a short development update for you. While not much to look at yet, the GUI has started
Short Update April 12
This week we have a short update for you since we have already presented all that we have been cleared to at this point. Tasos and the other team members have returned from Korea with some exciting news. Unfortunately there
Update April 6
As you know, Tasos as well as some other team members have been in Korea for the past week. From what we hear, all is going well on that front and we eagerly await their return. On to our update
Update March 30
Hi everyone, it’s good to be back on these updates, even if it’s just for this week, next week we leave for Korea to sign an agreement with our Korean partners. We’ll let you know about the details after it’s
Update March 23
Another week has reached it’s end and work continues on all fronts. Tasos has been occupied with business meetings and based on discussions we have had all week as well as his notes we gathered all the information and compiled
Update March 15th
As work continues on quite a few ongoing tasks, today we would like to share with you some specifics about low level magic as well as some information on balancing magic in general. Minor Incantations is a mixed intelligence and
Update March 9th
Tasos and a couple other team members are attending GDC, checking out the latest developments in the industry, so we have prepared a short update for you. Another sprint has been concluded and the teams have progressed on their assigned
Update March 2nd
Implementation of the Market System continues. The developers have paid close attention to your feedback on this feature both in favor or against it and they do understand some concerns about the courier system.



May 11, 2012
Resfelm





