How
big is the world?
The world is huge, possibly the largest single online game world ever
created. Besides being huge, the world features hundreds of islands you could
discover and make your secret base on. As you travel across Agon you will encounter
unique terrain features never seen before in online games, such as mountains
ranges that rise for thousands of feet, waiting for you to climb and explore
them.
What
is the setting of this game?
The setting of Darkfall is a fantasy adventure where anything is possible, with
dragons, elves, orks, sorcery, epic battles, quests, and the never-ending struggle
between good and evil.
Will
Darkfall have safe zones?
There are no safe zones in Darkfall unless the players themselves create them
or seek them out. There is no area where a player cannot be attacked by another
player.
There is relative safety in numbers and in staying out of harms way.
A player in a city full of his clanmates and further guarded by NPC guards is
as safe as he can be, but he is still vulnerable to a sudden enemy raid. A player
who has made a home for himself in a remote area is also relatively safe, but
an enemy could always come along. The six racial capitals are very well guarded
and will probably be the safest locations on Agon. Someone could still attack
you, but he would probably die in the process.
Is
Darkfall a Player vs. Player (PvP) game?
Calling Darkfall a PvP game would be selling it short. Of course theres
going to be a lot of PvP combat and the combat gameplay will be as fast paced
and fun as a first person shooter, but the focus of the game is kingdom building,
clan warfare, and conquest. The battles will be epic and will require a lot
more than just PvP skill to be won. Darkfall is as much a social, a real-time
strategy, and a fantasy role playing game, as it is a PvP game.
Will
you offer a world without PvP for those of us that do not enjoy it?
We like to think of Darkfall as a game where there are no restrictions to player
interaction that dont make sense. The fantasy literature and mythology that
inspired fantasy based RPGs contains conflict, combat and warfare and its part
of what made these worlds so dramatic, the characters so heroic, and the endings
so rewarding. Having said that, were sorry, but we cannot offer a softer
version of Darkfall.
I
dont like PvP, why should I even consider trying out Darkfall?
If you give it a chance, youll discover that Darkfall is an extremely well
rounded game. For example, theres as much effort going into the quest engine
and the crafting process, as there is going into the combat design. Darkfall
features the ultimate player based economy, more useful trade skills than any
other released MMORPG to date, advanced NPC and monster AI, and a quest engine
constantly creating new and challenging content. Furthermore, the game world
is huge; you could move to a remote area with your friends and try to create
a safe haven for other like-minded players.
How
are you going to handle Player Killing?
Anyone can attack anyone. In fact Darkfall encourages you to seek out and kill
enemies of your race and your clan. However, it is up to each kingdom to set
the rules of their borders. The different kingdoms have NPC guards that have
orders given to them by the player kings and lords. You can order the guards
to attack on sight. The guard hit list can include clan names,
individual player names, specific races, alignments, and enemies.
How
many simultaneous players per game world?
We are hoping to be able to accommodate at least ten thousand simultaneous players
in each one of our game worlds. More information on this will become available
during playtesting.
How
is this large a number of simultaneous players possible?
Its possible through our in-house developed server technology, which
affords us a high degree of scalability.
Are
there zones?
No. Darkfall is seamless and will not have zones and zone loading,
as seen in other MMORPGs. There will be a short loading pause when entering
dungeons and structures.
How
do spawns work? Are they static or dynamic?
Our random spawns are dynamic. Clear out a spawn and it will not reappear in
the same place. If you spend enough time killing a species, its presence in
that area will thin out and eventually the species will migrate to a different
area.
Are
there other types of spawns besides random spawns?
There are some static spawns mostly associated with quests.
How
much gore can we expect in Darkfall?
That depends on the player setting his preferences. With a no gore
setting you will have no gore whatsoever, whereas with full options you could
watch a perfectly timed and powerful swing of a sword take someones head
clean off their shoulders.
What
about weather effects and day/night cycles?
Agon will be a very atmospheric and beautiful world complete with world physics
that will surprise you. The weather effects will often be dramatic, and the
day/night cycles will sometimes be accompanied with spectacular dawns and sunsets.
The exact time cycle is not set yet, but the current total night/day cycle is
about four hours long. Expect realistic weather effects, such as rain, snow,
wind blowing in the trees, wind blowing in the grass on the ground, thunder
and lightning.
How
can I travel long distances other than by foot?
There will be horses and other types of mounts you can ride, ships you can sail,
as well as magical means of travel.
Will
a map be available?
A dynamic in-game map is available. You can also look at a map of Agon here.
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