We exceeded our patch ETA for today, mostly because of the Boss monster mechanics in the dungeon that need some more testing.
We will be issuing the patch including the dungeon on Friday. The reason this took longer than expected is that while the dungeons have been complete for a while, many of the mechanics for them are new and need a lot of testing. The good news is that these mechanics are shared for most of the dungeons, so after we've finished with this first one, the rest should be easier to implement.
Todays' patchnotes are posted in the Darkfall Unholy Wars forum. Included in this patch are fixes for client crahses, the new round-robin party kill distribution system, a number of bug fixes, improvements and optimizations, clan changes and added benefits to owning a holding, world fixes, and many monster updates. You can find them here: