Development and Darkfall 2.0 update.
We do notice the anxiety on the forums concerning development progress, timing of Darkfall’s re-launch, speculation about a wipe between Darkfall and the re-launch, and our spotty communication as of late. We’ll start addressing these topics here today:

Activity Report July 1st
The sprint meeting took place yesterday and we presented our work and development progress to our peers. Before we go into the sprint meeting details, please allow me to address a few points of concern we’ve noticed within the community:

Update & Dungeon Q&A questions
Our Sprint presentation will be held next week, and we expect to present our progress to you then. In the meanwhile we’ll give you a small update on some of the questions you’ve asked on the forums.

Community Q&A: Armor System and Balancing
This week we’ll answer some important questions asked by the community on Darkfall’s official forum. We selected a batch of connected questions for today having to do with the new armor and specialization systems.

Activity Report 6th of May 2011
Today we had our sprint presentation meeting where most of our activities of the past weeks were presented and discussed. Here are some of the highlights:

Darkfall Activity Report April 1st
Our sprint meeting happened today and we heard presentations on what people have been working on for the past few weeks. A lot of the work done in the last couple of weeks had to do with the large patch we issued yesterday, so you already know about what was done there.

Fast skill up weekend details.
Information on the fast skill up / fast loot weekend.
Update November 11th 2011
Information about the timing of the fast skilling weekend, and the upcoming patch.
Free Weekend – Fast Skilling – Phat loot
In two weeks, every Darkfall account will be reactivated to participate in a free weekend with accelerated skilling and great loot. More details on this next week, along with a development update.
New Patch October 27th
Today’s patch addresses more of some long-standing Darkfall issues as reported by the community. We will continue releasing smaller and faster patches in an effort to improve gaming conditions and address immediate player concerns. Additionally, there was a recent mass
October 14th Update

There has been a lot of work on the business side of things the past couple of months, having to do with Darkfall distribution, localization, partnership deals in Asia and Europe, investors, and other activities that are requiring a lot
September 30 Activity Report

Implementing the new siege system has been a very difficult task, but from the feedback we’re getting, it was well worth the effort. Player feedback has been very useful as far as us issuing quick fixes. Today’s patch hopefully addressed
Quick Update September 23
We spent this past week monitoring the servers for issues related to the new siege system added to the game and making sure everything was functioning as intended. Your feedback, as always, was very useful in identifying problems which we
New Siege System: Dev Notes and Manual

Here are the development notes for the new siege system : ► New Siege system. For more specific information on this read the related article as well as the Siege System Manual that has been compiled by Jon, the main
Siege System deployment
We would like to inform you that the siege patch will be going live tomorrow, Thursday, so expect an extended maintenance time. In addition, there will be a small server side patch today that will block any attempts to initiate
Siege system update /Media peek
This week in development we’re finishing up work on the new siege system and we’re continuing our work on Darkfall’s relaunch features. Our next scrum meeting will happen after the new system is in place, and this should yield more



November 16, 2011
Tasos Flambouras





