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Refuge of the Dead God
by Jeremy Townsend
Before the King-priest of Lyonesse
called for the exploration of Agon, the land now know
as the sacred city Dalriada was the seat of a great holy
man to the Imric savages. This holy man, whom the legends
call ‘Kyrobus’ held court with an unnamable
demiurge, a God of the people who lived before the Imric;
a God that Kyrobus claimed had a terrible power over chaos,
and had used His power to plunge the enlightened ancestors
of Dalriada into madness and destruction.
As the people of Lyonesse began to
conquer the lands of Agon for their own, Kyrobus became
an icon of hope for the Imric…though Kyrobus would
not stir from Dalriada, time and again he routed legions
of Mercians bent on conquering Dalriada. With Kyrobus
and his God watching over Dalriada, the Imric would never
bend, and would never be conquered.
Though the conquest of the Imric was
proceeding steadily, King Robert I had word that an Imric
chieftain named Aur, renowned for his unorthodox warring
tactics and ferocity in battle, was quickly mending the
broken and independent Imric tribes under his own sovereignty.
Aur would soon be High King of a unified Imric people,
and it was clear that his throne would sit in Dalriada
under the protective wing of Kyrobus and his nameless
God. Robert knew that he had to prevent Aur from ascending
to kingship and reaching Dalriada with the united tribes
behind him.
Aur proved untouchable. His closest
war chiefs were incorruptible, loyal to the death and
beyond. No assassin could get close enough, no army could
move fast enough, to kill this Imric paragon. The tales
of Aur avoiding death and capture at the hands of the
Mercians soon became legend. Aur took the title ‘Boldest’
and the legend of Aur the Bold spread like wildfire, catalyzing
Aur’s ambitions for unification, and setting his
sights towards Dalriada. At every turn, Aur bested King
Robert’s plots. Aur would reach Dalriada, and Robert
could do nothing to stop him. Robert soon became ill by
the matter, bedridden while Aur was crowned High King
of Imric and began his march to Dalriada and Kyrobus.
It is said that Morgaine herself visited
Robert in a fever dream. Morgaine offered Robert the key
to defeating the Imric once and for all, but only on the
condition that Robert grant the Church of Morgaine authority
to raise and maintain an army at Dalriada once the land
was taken. The White Order, as the Church’s army
came to be known, would be an army outside the jurisdiction
of the crown. Robert agreed with little thought to the
matter. The Church’s power was waning in these times,
and any army it could muster would be insignificant in
light of the crown’s own forces. The King’s
fever was purged during the night.
On the very next day, an envoy from
Lyonesse arrived in court at Sanguine bearing arms marked
by the symbols of Morgaine. Five Templars of Morgaine
who claimed to have been called by Morgaine in a dream
a month prior, swore their swords to King Robert and outlined
their plans to him. They would strike not at Aur, but
at Kyrobus, and in doing so would remove the most deadly
player from the war at hand.
The five stole away into the Dalriada
and confronted Kyrobus in the inner sanctum of the nameless
temple of that ancient God. The battle went on for days,
a microcosm of a great celestial struggle. The temple
was sundered and driven deep underground. In the end,
only one of the five Templars walked from that ruinous
tomb. This man who witnessed the death of a God at the
hands of Morgaine, would return to King Robert’s
court and take the mantle of Lightbringer of Morgaine.
Without Kyrobus, Aur’s journey
to Dalriada would prove fruitless. King Robert ambushed
Aur atop the grave of the Dead God’s temple, and
routed Aur’s army in totality. The rest is history.
But what of the ruined temple? It
was soon forgotten and sent off into the mists of legend
and mummery. No one remembers how the Lightbringer of
Morgaine hounded the King for the land he promised, nor
how he eventually chose the grave of the Dead God’s
temple as the foundation for the magnificent cathedral
named Our Lady of Light.
What remains of the temple is a dark
haven of lingering power and forgotten memories. No vermin
desecrate the graves of the nameless God and his servant
Kyrobus, or the remains of the four brave Templar who
died for their Goddess. Certainly the tomb has never felt
the hands of grave robbers and treasure hunters. An entrance
does not yet exist…the foundations of Our Lady of
Light are solid and immutable. But there are some places
where the foundations were too soft, and the floors have
sunken and cracked, particularly in a certain private
garden deep in the cathedral. Perhaps with powerful magic,
or a strongly swung mattock, an ancient entrance can be
unearthed.
But they who trespass on the
tomb of a God are fools! The whispers of immortality are
enough to set the dead against would-be thieves, the vibrant
curses of Kyrobus’ last breath enough to turn shadows
vehement. The echo of the Dead God’s will has warped
the simple temple into a shifting maze, like something
from the dreams of a mad architect. To be sure, there
are powerful artifacts lying at rest in the inner sanctum,
site of the final battle. The very air is fearful in that
place, and the bones of the four Templar will rise at
the behest of the Dead God’s honor, to defend that
which should be left to the dead. Even if those four could
be killed (how do you kill that which is dead?) those
who bears the artifacts of the dead God away from the
Temple will be haunted by the spectre of Kyrobus until
their final days.
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