Ice City of Tor

by Redsand

(graphics for this idea would not be to hard, as you just make buildings white and place them inside a cave that is instead of rock, ice, then add sun gleaming through the ice) Basically sword/mage quest, if summoning is not possible in this game then scratch everything I say about a mage.


- city in far north, in an ice glacier/mountain

- not visible from the outside

- Large opening covered in ice you must attack and break to get open,

- tunnel surrounded by whitish/blue ice, ground covered in snow for grip

- tunnel ends about 100 yards or so ahead

- tunnel comes out on an ice platform above the city, about half way up the tower in the back.

- Ice stairs lead down to the start of the city, the ground is ice, the cavern seems like it was developed naturally by water covering the city and then freezing, but the structures themselves are very beautifully built, but all white.

- come out in a large cavern surrounded by ice, sun kind of gleams in so there is only some light, but has been altered to a bluish surrounding.

- Large pure-white buildings are frozen into the sides of the ice, the ones that are not have mist flowing off of them. In the back is a large white tower with the top frozen onto the top of the cavern, but seems to go higher.

- Once you get down the stairs walk 20 yards and to the left is a white two-story building.

- Next to that on the left is a 3 story building, the society that lived here before had very good architecture and built structures of immense beauty.

- A little farther on to the left is a small tower that has no walls, but just stairs leading up to a watch-post, made of white ivory.

- Straight ahead is a 2 story building with stairs on either side of the building that lead down to the part of the city 20 feet below, stairs are made of ivory and go out then curve in to give it a majestic feel.

- Lots of buildings for about 200 yards, they are all white, and range from 2 stories, to 5 stories.

- At the end are stairs like at the beginning of lots of old museums in Washington D.C., they are white of course.

- Stairs go up about 50 to 80 feet (lots of them), at the top is the large white tower frozen into the back of the cave and the top of the cave.

- Two big old-English wooden doors open to a majestic lobby room.

- Inside it is all white, but there is like a red carpet, the library is like an old library from the stories you read so it is diverse in color, and the Straight ahead or two white stairs that curve and go upwards (the stairs that I mention that curve from now on start as one wide set of stairs, then split and one curves left and the other curves right).

- There may be books in the library you’ll have to search for that will inform you about the Darkfall World, also on magic, weaponry, and crafting. Legends and roots to other quests can be found in the library (great place to learn about DarkFall).

- To the left is a gigantic 4 story library inside to tower.

- To the right is another large hall with a small burnt wooden door that seems to have been destroyed (key aspect).

- Up the stairs is a hallway, the stairs curve a full 180 degrees so when you reach the top you are face the direction of the entrance, but on the second floor.

- To the (right) is a balcony that is inside the library connected to the second floor of the library, in the library, the four stories each have a balcony that goes all the way around the library so you can get the books, ladders also go to every floor except the fourth, which ladder has fallen onto the floor, so that is inaccessible unless from the fourth floor. So it is possible to access the library from any floor 1 to 4, so the library starts on the 1st floor, and its ceiling is the fourth floors.

- To the left is a small room with an old rusty sword mounted on a shrine (key aspect).

- Going straight will lead you down a very short hall to a second set of curving white stairs that will again turn you in 180 degrees, but before you go up the stairs, there is a painting with a family on it, looks like royalty. The third floor on the right is the library; the left is a hall with 2 rooms on the left and 2 rooms on the right (for leveling up and just fighting).

- Straight ahead is another set of stairs that curves so you are facing the entrance again.

- On the right of the fourth floor is the fourth level on the library, here you can find a book laying on the balcony that explains the city and its people, and another one (if you can find it on the shelves!!) tells about a certain little girl in the painting I mentioned earlier (don’t need it to complete dungeon/quest but is interesting and opens up a story).

- On the left is an opening (like part of the tower broke off and there is the wall of the ice cavern instead) that seems there should be a room there, but it is just a wall of ice, you can see something that seems like an open area the size a large freight elevator, but round. And Straight is a large window, we a very high up now, and it has a great view, but it seems dangerous (key aspect). Once you got the book about the city go down to the room with the old sword, once you open the book something should *(fall out or just appear in your inventory)*, it is a key. Use it on the shrine lock and the sword is now take able, so take the sword.

- Rush down to the first floor and go to the door that is burnt and basically open it, but it should (fall off).

- The stairs leading down are carved from rock, and it is very dark and eerie down there.

- It is like a cave, and the end of the stairs (which are straight stairs) is a small room carved from rock.

- On one of the walls (doesn’t really matter as they all look the same) is a marking that you can barely make out, it seems to be an indentation in to the rock in the form of the sword.

- The indentation of the sword is the hilt on the top and the tip of the blade on the bottom.

- The indentation is actually a lock that you put the rusty sword into, the sword locks in place, and the lock with the sword turns 90 degrees.

- Run up to the fourth floor and to wall of ice on the side of the tower is now open, the round elevator area has a whitish-blue color, and the ground in made of ice.

- Portal to the top of the tower above the ice cavern ceiling of the main cavern with all of the buildings, but on the tower top ice is all around it, top about 20 feet high, walls and ceiling made of ice. Not visible from the cave part with all of the buildings. Standing on the top of the tower. The tower top is all white, but the center has a round red majestic looking carpet.

- Little Girl NPC standing on the carpet in the center of the round tower top. Talk to her and she gives you a fire gem, then points to some stairs carved out of the ice wall.

- Equip the rusty old sword (after put it into the lock indent that turns, you get it back) put the fire gem in to hilt, the hilt turns to a majestic ivory with red gem in it. Blade disappears, instead is a blade made of pure fire.

- Run up the long stairs and come out on top of the mountain. Flat stone circular floor about 100 yards in diameter, very ancient looking, hieroglyphic looking things carved into the floor and painted. Ancient fighting ground for the city.

- At the edge on the opposite side of the stairs is a monster frozen in the ice and on the other side of it is a cliff that drops to the base of the mountain.

- The ice melts when you get close and the monster awakes, monster deals non-elemental damage as well as a few ice spells.

- The boss fight issues.

- Loot is winter gem (goes in hilt of weapon to turn rusty sword’s blade to pure bluish/white ice, hilt stays ivory), teleporting gem, lots of experience, and if you are a mage you can now summon the monster.

- Gems that are inserted into hilt are removable and re-accessible into the weapon.

- If it is possible you could include other gems for this weapon into different quests across DarkFall. Gems could include Lightening, acid, Dark, Light (advantage against Alfar, weapon glows).

 

Story (found in the library)

- In the past at the close beginning of the making of live, a city called Tor was founded as a new beginning of live for the Humans. It was developed at the base of a mountain in the far north.

- Royalty soon arose as a way to keep order in the new city. Tor soon became known across the new world as one of the most prosperous cities, and more and more people were moving there. A king came along that was loved among his people and he loved his city back. He had a large family consisting of a wife, 3 sons, and 4 daughters.

- The youngest daughter’s name was Silia, when she was about 8 years old, strange things started happening around the city. People were disappearing out of nowhere, the sky became different as if it was preparing for death with the colors of purple and a dark orange forming even during the day, and strangers started to appear in cloaks around the city and often were dodging people’s eyes that have seen a glimpse of them. One day one of the strangers was asked some questions by a person who caught up with one, he tried to get away, but the asker had grabbed a hold of him, but got a type of necklace instead of the man, who now had got away.

- The asker recognized the necklace a royal symbolic item, on it was the emblem of Silia.

- More and more people were disappearing now, the asker now arose his questions on the necklace to the royal king himself, and it soon became public news.

- Silia was now blamed by the town citizens for the strange things happening.

- She was protected and locked in her room in the castle by her family, but they were starting to doubt that Silia was really innocent, but then the monsters came. Horrible monsters that were never before seen in this world by man (monster that you must fight with flame sword).

- A long fight issued between the town and the monsters that were attacking.

- The Royal family thought the monsters came because of Silia, they planned to sacrifice her for the recovery of their town which everyone knew was now doomed.

- Because of the swiftness and suprising intelligence of these new monsters to outside world knew nothing of what was happening at Tor.

- During what was thought to be the last few days, a weapon was developed by an apprentice of a lowly appreciated blacksmith, the weapon was a sword of masculine strength by itself, but a fire gem was also created by accident from the flames of the forge, it was set into the hilt and the sword burst out into flames.

- The monsters are highly vulnerable to fire, and the war was thought to be turned once this new weapon could be mass produced, the original sword that the apprentice forged was placed in a shrine in the Royal Tower. The Royal family still thought they must kill the girl in order the save themselves.

- The little 8 year old Silia knew of the plan the kill her, before they came to her room to do the evil deed, she snuck out and stole the fire gem from the shrine.

- The family did not know of the missing jewel, that mourning they came to her room and through her out the window of the fourth floor of the Royal Tower (the one mentioned that was important, the one that has a wonderful view).

- The fire gem was pronounced missing that same day, they checked the body of the girl but it was not there, she had hidden it. the blacksmith’s could not create another fire gem from scratch as it had come from pure luck before.

- They knew it was the end for them now.

- During the final battle, right before the both sides charged, a flood of water came down from the mountain, covering the city and all of the living things, as it passed over them, it froze, that type of phenomenon had never happened before in the history of time. The little girl was thought to have caused the huge freezing, but we shall never know; but, it is just a legend, never thought to have…become true.


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