Proposal

by Dennis Latz

Below I will shortly describe the two settings that I propose:

1. Lyonessian explorers arrive on Agon – dungeon under old campsite (Swamp setting)

2. Ancient Battlefield/Siege (religious wars) setting with dungeon under castle ruins (forest, island or river bank setting)


Proposition 1:
On your webpage’s history section you explain how explorers from Lyonesse came to Agon and only found the remainders of a once mighty culture. Probably these expeditions lasted for several weeks or month. My suggestion for a dungeon is based on a story that could go as follows:

One of the expeditions (each of which was probably one ship full of men-at-arms) lands in a swamp area on the shores of Agon. They ran out of supplies and decide to build an encampment on a small island in the swamp. They have to use the wooden planks of their ship to build a house, a watchtower and a palisade for protection (their ship was not in too good a condition anyways) Several times they are attacked by the natives and wild beasts and more and more die of the wound they received during these attacks and of fever (swamp). To protect themselves they start digging tunnels to hide but that does not really help. Their leader is the last one to die in the end (maybe this story could involve some cannibalism because of food shortage) as the natives attack the last of the tunnels. Optional the natives could be replaced by any other race or species or any dark force.

What the player will see:
A swampy island with some well-preserved ruins, the wooden part is gone but some stone piles etc are left. Old metal supplies (helmets, weapons, etc) are spread everywhere. The dungeon itself consists of the tunnels that the expedition members digged to hide and protect themselves from the attackers. The design could be muddy tunnels with wooden walls and it should all center on a few larger chambers that look as if someone lifted in there. New chambers can be discovered whenever a player walks on a muddy spot and all of a sudden is taken through a muddy tunnel into another chamber. When walking through the dungeon, sounds and maybe visuals should tell the story of the last stand 200 years ago. Monsters could include ghosts, lizards, etc. In a final chamber players will find the corps of the captain and some special treasures.


Proposition 2:
This proposition is build around a battlefield or siege setting. During the religious wars, a group of knights (which side does not matter) is besieged in a guard tower or small castle. One of their own however is bribed and opens the towers gates to the enemies. During that final battle all knights die.

This design is a dungeon that is mainly the old cellars underneath the tower or castle. While walking through the ruins, shadow effects could show the player fighting knights on the walls and on the ground and everything focuses on a spooky ancient battlefield. Screaming should be heard and the monster are mainly the dead knights that want to take revenge for their betrayal and zombies.


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