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Proposal
by Dennis Latz
Below I will shortly describe the
two settings that I propose:
1. Lyonessian explorers arrive on
Agon – dungeon under old campsite (Swamp setting)
2. Ancient Battlefield/Siege (religious
wars) setting with dungeon under castle ruins (forest,
island or river bank setting)
Proposition 1:
On your webpage’s history section you explain how
explorers from Lyonesse came to Agon and only found the
remainders of a once mighty culture. Probably these expeditions
lasted for several weeks or month. My suggestion for a
dungeon is based on a story that could go as follows:
One of the expeditions (each of which
was probably one ship full of men-at-arms) lands in a
swamp area on the shores of Agon. They ran out of supplies
and decide to build an encampment on a small island in
the swamp. They have to use the wooden planks of their
ship to build a house, a watchtower and a palisade for
protection (their ship was not in too good a condition
anyways) Several times they are attacked by the natives
and wild beasts and more and more die of the wound they
received during these attacks and of fever (swamp). To
protect themselves they start digging tunnels to hide
but that does not really help. Their leader is the last
one to die in the end (maybe this story could involve
some cannibalism because of food shortage) as the natives
attack the last of the tunnels. Optional the natives could
be replaced by any other race or species or any dark force.
What the player will see:
A swampy island with some well-preserved ruins, the wooden
part is gone but some stone piles etc are left. Old metal
supplies (helmets, weapons, etc) are spread everywhere.
The dungeon itself consists of the tunnels that the expedition
members digged to hide and protect themselves from the
attackers. The design could be muddy tunnels with wooden
walls and it should all center on a few larger chambers
that look as if someone lifted in there. New chambers
can be discovered whenever a player walks on a muddy spot
and all of a sudden is taken through a muddy tunnel into
another chamber. When walking through the dungeon, sounds
and maybe visuals should tell the story of the last stand
200 years ago. Monsters could include ghosts, lizards,
etc. In a final chamber players will find the corps of
the captain and some special treasures.
Proposition 2:
This proposition is build around a battlefield or siege
setting. During the religious wars, a group of knights
(which side does not matter) is besieged in a guard tower
or small castle. One of their own however is bribed and
opens the towers gates to the enemies. During that final
battle all knights die.
This design is a dungeon that
is mainly the old cellars underneath the tower or castle.
While walking through the ruins, shadow effects could
show the player fighting knights on the walls and on the
ground and everything focuses on a spooky ancient battlefield.
Screaming should be heard and the monster are mainly the
dead knights that want to take revenge for their betrayal
and zombies.
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