The southeastern continent of Cairn is dominated by arid, viciously sun-scorched
plains which are strewn with shattered and twisted rock formations. The plains
are tortured by winds that blast mercilessly across the flats, howling around
the jagged stands of rock. Tornados and dust devils spawn in the scrublands,
and wild, rainless electrical storms dance across the blasted plains.
Land of minotaurs and giants
In ancient times, Cairn was home to the aernar, a peace-loving and deeply
religious people, who lived in scattered adobe villages, eking out a living
from the barren land. 290 years ago, however, minotaurs began arriving from
Ochre on the mainland, and one after another the aernar villages fell to the
fierce invaders.
The conquering minotaurs still inhabit the aernar settlements, but today unmaintained the
villages are little more than inhabited ruins. The minotaurs focus their energies
on waging war, upon each other and upon Cairn's other inhabitants, while staging
regular raids on the mainland coast.
The minotaurs regularly crash with equally warlike Hill Giants, who roam Cairn's
interior in small clans. Nomadic by nature, the hill giants build temporary
camps and wind-shelters using whatever rocks and boulders that are available
when a chieftain decides that a camp should be set up.

Far-fabled Kasdim
In the centre of Cairn lies the dried-out basin of a large lake, and on its
dry shores stands legendary Kasdim, a large and well-preserved Chaldean city.
Though it appears tranquil from a distance, Kasdim is home to large populations
of powerful monsters, who are engaged in a struggle for control of the city
and its secrects.
When their empire fell, a handful of powerful Chaldeans managed to flee to
Kasdim, which was then little more than a fortified trading station. There
they remained, the last custodians of the Benevolent Empire's culture, until
climate changes dried out the lake and rendered Kasdim uninhabitable. Before
fading into oblivion, the last Chaldeans hid their books and artifacts in an
exceptionally well-guarded dungeon, the entrance to which lies in the centre
of old Kasdim. This dungeon, and its treasure hoard, is the prize over which
the monster factions fight.
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